Duel Original · You set the odds

Dice

Slide a target between 0.01 and 99.99. Bet over or under. Win probability equals your chosen slice of the line. Payout is 99 divided by that probability. One roll, one result, full transparency on the math before you confirm.

RTP 99%
House edge 1%
Volatility Low to very high (configurable)

99% RTP

Same edge on a 95% win bet and a 5% win bet. Only variance changes.

0.01-99.99 range

Fine-grained target control. Build any risk profile from grind to moonshot.

Auto-bet

Roll count, stop-loss, stop-profit, bet progression rules in one panel.

Why Dice

The cleanest odds slider in Originals

Dice shows you win chance and multiplier before every roll. No hidden pay table. No bonus stage. The 1% edge is the gap between fair odds and posted payout. That makes Dice the teaching tool of the catalogue: if you understand Dice, you understand how RTP works everywhere else.

Martingale rearranges when you bust. It does not move the 99% line. Table cap arrives before infinite recovery.

Martingale on Dice survives until it does not. Table cap and bankroll limit arrive faster than most progression fans expect. The 99% RTP does not move because you doubled after a loss.
How to play

How Dice works

Slide the target between 0.01 and 99.99. Pick over or under. The probability of winning equals the slider position; the payout multiplier is 99 / probability (the 1% gap is the house edge). Roll. The result is a number 0.00-99.99; if it falls on the predicted side, multiplier × stake pays out.

Results are two-decimal rolls from 0.00 to 99.99. Each roll is independent. Cold streaks are variance, not memory.

Rolls are independent 0.00-99.99 values. Cold streaks at 90% win rate still happen over hundreds of rolls.

Sessions

How to run a Dice session

Pick one probability band for the session. The slider is honest: what you see is what you pay for.

  • 90-95% win band for flat small bets and long runs.
  • 5% win band only with deep bankroll and auto stop-loss.
  • Auto-bet: set roll count and stop conditions before start.
  • Same 99% RTP teaching path leads to Plinko and Crash.
Rules sheet

Dice rules at a glance

Target, direction, roll, payout if correct.

Rule Duel Dice
RTP / house edge99% / 1%
Roll range0.00 - 99.99
Payout formula99 / win probability (× stake)
Max payout cap9,900× (table policy)
Min bet$0.10
Provably fairHMAC digest → roll value
Strategy

Target selection and bankroll math

All target selections share the same 99% RTP, pick what matches your variance tolerance, not what feels lucky. 95%-win/1.04× is a smooth grind; 50%-win/1.98× is balanced; 5%-win/19.8× is high-variance hunting. Martingale on Dice is a classic bankroll killer: doubling after each loss only works until you hit the table cap or your wallet limit, both of which arrive faster than people expect.

Pick one probability band for the session. Switching from 90% wins to 10% wins mid-session is just paying for excitement, not edge.
Provably fair

How to verify a Dice roll

Each roll is derived from HMAC-SHA-256 of the seed pair + nonce; the first 4 bytes are mapped to a number in [0, 99.9999]. Recompute the digest, apply the same modulo, get the same roll the casino published.

  1. Before the round, copy the server seed hash from the provably fair panel. That hash is the commitment. The raw seed is hidden until the round ends.
  2. Set or accept a client seed. The nonce increments on every bet. Together they feed the HMAC-SHA256 function Duel publishes in the rules.
  3. Play the round. When it settles, reveal the server seed and recompute the digest with your client seed and nonce.
  4. Map the digest to the game outcome using the rules for that title. If your result does not match what Duel paid, open a ticket with the round ID.
Read the full fairness guide
Complete Dice guide

Dice reference: targets, payouts, auto-bet, verification

Duel Dice explained: payout formula, max multiplier cap, Martingale reality, auto-bet settings, and seed verification.

What it is

Dice is Duel's over/under roll game. Players choose a threshold and direction, then receive a provably fair two-decimal result. It lives in Originals with a fully exposed probability model.

RTP and house edge

1% house edge at every target. Payout multiplier adjusts automatically so long-run return stays at 99%.

Bankroll and sessions

Low targets (90%+ win rate) suit flat small bets and long sessions. High targets (5% win rate) need deep bankroll and strict stop-loss. Auto-bet stop conditions are not optional on high-variance settings.

Vs other Originals

Versus Crash, Dice removes timing and shows exact odds upfront. Versus slots, Dice has no opaque feature buys.

VIP and promos

Counts toward VIP volume. No slot rakeback.

Practical notes

If you understand Dice payout math, every other Original edge label makes sense.

Verification checklist

HMAC digest maps to 0.00-99.99. Published roll must match recomputation.

Compare

Dice vs similar Originals

Use this table to decide between Dice and Crash. Links go to full guides on this site.

Topic Dice Alternative
Odds displayExact before rollCrash: Multiplier curve, timing
RTP99%Crash: 99%
Variance controlSliderCrash: Cash-out target

Dice FAQ

All originals
Why is max payout 9,900×?

Extreme low-probability targets would exceed table cap. Cap is published and reflected in the UI multiplier.

Does Martingale work?

No. It rearranges when you lose big. EV stays 99%.

Are cold streaks rigged?

No. Independent rolls. Streaks happen at every probability.

Auto-bet with stop-loss?

Yes. Rolls, target, stop-profit, stop-loss, progression rules.

Does target change RTP?

No. 99% at all targets.

Mobile play?

Full feature parity with desktop.

Verify rolls?

Recompute HMAC → 0.00-99.99, match published result.

VIP?

Yes. All Dice wagers count toward VIP.

Best target for beginners?

90-95% win rate band. Low multiplier, readable swings, same 99% RTP.

Dice vs Keno?

Dice is one roll with a slider. Keno is twenty-number draw with pick-count variance.

Does doubling after loss change RTP?

No. Martingale only rearranges when you bust.

Max multiplier cap?

9,900× at extreme low-probability targets. Cap is on screen before you bet.

Play Dice at Duel

Set odds. Roll. Verify the number matches the seed.

Play Dice at Duel