1% edge
Published 99% RTP. The crash distribution is fixed, not adjusted per player.
A multiplier climbs from 1.00× until it crashes. Cash out in time and your stake times the multiplier is yours. Miss the window and the bet is gone. 99% RTP, 1% edge, provably fair crash point shared by every player in the round.
Published 99% RTP. The crash distribution is fixed, not adjusted per player.
One crash multiplier per round for the whole table. Your timing is personal, the crash is not.
Lock a target multiplier before the round starts. Same EV as manual, less missed clicks.
Crash strips blackjack-style decisions down to a single question: when do you take profit? The crash point is drawn before the animation runs. You cannot influence it. You can only choose a cash-out target and bet size. That makes Crash high variance by design: 2× targets hit often, 20× targets hit rarely, but the expected return per dollar wagered stays at 99 cents over a huge sample.
Instant 1.00× crashes happen about 1% of rounds. That is baked into RTP. Auto-cashout at 1.01× still loses on those rounds.
Instant crashes at 1.00× happen about 1% of rounds. That is not a bug. It is part of the published RTP. Auto-cashout at 1.01× still loses on those rounds.
Place a bet before the round starts. The multiplier rises from 1.00× and grows on a smooth curve. At a random point the round crashes, if you cashed out before the crash, your bet is multiplied by the value at cash-out time. Auto-cashout lets you lock a multiplier in advance (e.g. 2.00× = 2× return triggered automatically).
Multiple players can bet the same round. Everyone sees the same curve and the same crash multiplier. Two players with different cash-out targets can win and lose on identical crash points.
Everyone in the round shares one crash point. Two players with different cash-out targets win and lose on the same curve.
Pick one cash-out target for the whole session. Switching targets mid-run changes variance, not EV.
One round, one global crash point, individual cash-out timing.
| Rule | Duel Crash |
|---|---|
| RTP / house edge | 99% / 1% |
| Instant crash (1.00×) | ~1% of rounds |
| Auto-cashout | Yes, any multiplier above 1.00× |
| Crash point | Global, identical for all players |
| Min bet | $0.10 |
| Provably fair | HMAC-SHA-256 → crash multiplier |
The expected value of any cash-out target is identical (99 cents on the dollar), what changes is variance. Cashing at 1.50× hits ~66% of the time and turns small profits into a flat curve. Cashing at 10× hits ~10% of the time but each win is a 10× multiplier of your stake. Fixed-fraction sizing (1-2% of bankroll per round) and a hard stop-loss are the only meaningful protection against tail-risk.
Every cash-out target has the same 99% EV. Pick the target that matches how much swing you want in an hour, not the one that "feels due." Fixed 1-2% of bankroll per round and a hard stop-loss beat any progression script.
The crash point is derived from HMAC-SHA-256 of the seed pair plus nonce, mapped through a public formula that gives a 99% RTP target distribution. The seed pair is published the moment the round resolves, recompute and confirm the crash multiplier independently.
Everything about Duel Crash: how the multiplier works, why instant crashes exist, auto-cashout, bankroll math, and how to verify the crash point after any round.
Crash is Duel's multiplier curve game in the Originals lobby. A round starts at 1.00× and rises until a random crash point ends it. Players who cashed out before the crash keep stake × multiplier. Everyone else loses the bet.
House edge is 1% (99% RTP). The distribution includes instant 1.00× crashes and long tails above 100×. No cash-out target changes long-run EV. Targets only change variance.
Crash eats bankrolls through tail risk, not edge alone. Cashing at 10× means long dry spells. Size bets at 1-2% of session bankroll, set a stop-loss in dollars, and quit when you hit it. Chasing a loss with bigger bets does not move the 1% edge.
Versus Dice, Crash removes the probability slider but adds a live timing element. Versus Mines, Crash is one decision per round instead of many tile picks. Both run at 99% RTP with very different variance shapes.
Crash counts toward VIP wagering. Slot rakeback does not apply. Weekly cashback on net loss can include Crash play.
If timing stress is not for you, Dice shows exact odds with no animation window.
Crash multiplier derives from HMAC before animation. Same value for all players in the round.
Use this table to decide between Crash and Plinko. Links go to full guides on this site.
No. The 1% edge is fixed in the crash distribution. Bet sizing changes variance, not return. Any system claiming to flip EV is wrong.
A multiplier you set before the round. If the curve reaches it before crashing, you cash out automatically. Same EV as clicking manually.
Yes, about 1% of rounds. Part of the published RTP. Even auto-cashout above 1.00× loses on instant crashes.
Yes. One global crash per round. Individual results depend on when each player cashed out.
No. All targets converge on 99% RTP over volume. Higher targets pay less often but pay more when they hit.
Yes. Same RTP, same provably fair tools, touch-friendly cash-out button.
Table cap applies to stake × multiplier. Check in-game limits before confirming a bet.
Yes. Wagers count toward VIP volume and can feed into weekly cashback on net loss.
No. Crash multiplier is fixed before the animation. Chat and clicks cannot move it.
Plinko picks variance upfront with no timing window. Crash adds when-to-cash-out pressure.
One crash point per round for everyone. Your cash-out time is personal.
1-2% of session bankroll per bet plus a hard stop-loss in dollars.
99% RTP. Provably fair crash point. Set your target, size your bet, cash out.
Play Crash at Duel